All posts by PoseMotion

Sprite Monkey v1.3 Released!

  • Added 1-bit, 24-bit and Alpha export options!
  • 24-bit export has the option to remove the alpha channel before adding a background color, if imported images have an alpha channel.
  • Alpha export takes the alpha channel from imported images that have an alpha channel. It is saved as a 8-bit sprite sheet/strip. This can be used for special effects if your game editor or code support it. Such as shadows, masking, ect…
  • Updated the help file.

Cafio v1.0 Released!

Cafio converts your audio files into the Core Audio Format (*.caf). This format is great for both OS X and iOS applications or games.

The user interface was made to make this process as simple as possible by using drag and drop. Just drag, with your mouse, the audio file you want to convert and drop it into window. The drag and drop interface spins until the conversion is complete.

Joi v1.0 Released!

Joi enables you to play games with a gamepad/joystick that did not originally support one. This works by emulating the keyboard. Just plug-in your gamepad and start Joi. Then all you have to do is map the keyboard keys to the axis and buttons you want for your gamepad. Joi can be used to play online games and even run behind fullscreen games on the Mac.

Joi supports gamepads that are supported by Mac OS X. Other gamepads that are not supported may work but are not officially supported.

Sprite Monkey v1.2 Released!

  • Quick preview option after creating a sprite sheet or strip.
  • Background color option for 8 and 4-bit images.
  • Exports a “*.smc” (Sprite Monkey Coordinates) file.

Sprite Monkey v1.1 was not released as v1.2 was completed before iTunes reviewed it.