Desktop Pirate hides your files on your desktop. This allows you to take screen shots of your apps, make video tutorials or whatever you wish, without the desktop clutter. There’s also an option to unhide your files, of course. Your desktop files are only hidden and never deleted.
- Optional dithering for 8 and 4-bit sprite sheets.
- Export alpha channel.
- The canvas will auto-scale if imported images is larger then canvas size.
- Show borders/dimensions of alpha channel images (Command + B).
- Alpha clip no longer shows original image size in order to reduce canvas clutter.
- Sprite sheet size is now located in the status bar so it doesn’t cover part of the last image.
- Preferences (Command + ,) allows you to set and save defaults for certain options.
- sm.SheetNumber is set to the last number used in the export window.
- Updated help file.
- 18 and 12 bit (w/alpha) export options.
- HTML5 example included in the script editor, if there is not already a script named “HTML5″ in the editor.
- “Reset Alpha Clip” was renamed to “Expand Alpha Clip”.
- Expand Alpha Clip uses the “+” shortcut key.
- Updated help file.
Download and try Sprite Monkey before you buy. The demo is fully functional but only exports 4-bit sprite sheets. The download link is to the right under “Demo Apps”.
New features in version 2…
- Open Image Folder – Import a folder of PNG images. Sequence images load best when numbered. If your last image has double digits (“MyImage25.png”) then the first image should have double digits (“MyImage01.png”), else the images will not load in order or load alphabetically.
- Import Image – Add a single image to your already loaded images. This image will be put at the end of the list. So just make sure you load them all the first time.
- Delete Image – Deletes an image. Image id’s will be automatically recalculated and put back in numerical order.
- Drag Image – Move images around with the mouse to reposition them.
- Rotate Image – Right click on an image to rotate it to 270 degrees.
- Reset Columns – Set column/sheet width by selecting an image and using “command + R” keys. If you want to add another column after using “command + R”, just move the top-right image to the right a bit and use “command + R” again.
- Snap to Grid – Snaps images to the grid to easily align the images. It snaps to every 8th pixel.
- Clip Alpha Image – Clip 32bit PNG images by using the “-” and “=” (+) keys so you can overlap the images. This evenly clips the width (or height if rotated) of all the images, so it doesn’t interfere with the animation sequence. You can use the “command + R” keys to collapse the images to their new clip size.
- Canvas Size – If your need more space to create your sprite sheet, just increase the canvas size.
- Displays image name and coordinates of the selected image.
- Multi-grid coloring set by 8, 32 and 128 pixels for easy image layout.
- Script Editor – To easily create custom sprite coordinate scripts.
If you want to make HTML5 games on a Mac, then look no further, Tululoo is now available for OS X! I recently got back together (via online) with SilentWorks, the creator of Tululoo Game Maker. The reason I say “back together” is we had talked about porting Tululoo to OS X a little over a year ago. At that time, it just wasn’t possible due to some cross platform coding issue. So we talked again recently and I got a hold of the new source code. After a days work and little sleep, Tululoo was finally available for OS X! So go to the website and grab your free copy! If you’re using this app for commercial/profit or simply enjoy using the app, it would be appreciated if you left a donation through the Tululoo website. Enjoy!
No new features in this update. Just ported from Carbon to Cocoa and sandboxed to meet the requirements of OS X Mountain Lion.
Added 4 more buttons options for compatibility with gamepads, such as the Logitech gamepads.
- Fixed bug in cocos2D export.
- Added original image name comments to each frame for cocos2D export.
This version fixes the bug for OS X Snow Leopard users.