Adds the following…
• A pop-up alert if you try to create a name for a game setting that already exist.
• If you select a blank field in the key selection, it assigns the grave accent key, as it is not normally used in games.
• A one time pop-up alert about “App Nap” if you are using OS X 10.9 or better.
If you are using OS X 10.9 or better on a MacBook, Joi will not function properly unless you “Prevent App Nap”. Right click on Joi and select “Get info”. Now select “Prevent App Nap”.
• Auto Scaling Canvas – The canvas is now reduced to the width and height of the image layout and auto scales if needed when moving images around.
• Canvas Zoom – The canvas can now be zoomed up to 4x its normal resolution. This can come in handy for pixel artist who may create small retro style graphics.
• Quick Sprite Strip – When images are initially loaded, they are laid out in a sprite sheet format. Now you can quickly change them to a sprite strip by using the “command + T” keys.
• Universal 32 & 64-bit App
• Updated the help file.
Added some PureBasic tools to the side menu.
When Sprite Monkey is in fullscreen mode on OS X 10.7 or better, the script editor and help file can now be properly restored after being minimized by clicking on the “Script Editor” button or using the “F1″ key (fn + F1 on a compact keyboard).
Desktop Pirate hides your files on your desktop. This allows you to take screen shots of your apps, make video tutorials or whatever you wish, without the desktop clutter. There’s also an option to unhide your files, of course. Your desktop files are only hidden and never deleted.
Download and try Sprite Monkey before you buy. The demo is fully functional but only exports 4-bit sprite sheets. The download link is to the right under “Demo Apps”.
New features in version 2…
- Open Image Folder – Import a folder of PNG images. Sequence images load best when numbered. If your last image has double digits (“MyImage25.png”) then the first image should have double digits (“MyImage01.png”), else the images will not load in order or load alphabetically.
- Import Image – Add a single image to your already loaded images. This image will be put at the end of the list. So just make sure you load them all the first time.
- Delete Image – Deletes an image. Image id’s will be automatically recalculated and put back in numerical order.
- Drag Image – Move images around with the mouse to reposition them.
- Rotate Image – Right click on an image to rotate it to 270 degrees.
- Reset Columns – Set column/sheet width by selecting an image and using “command + R” keys. If you want to add another column after using “command + R”, just move the top-right image to the right a bit and use “command + R” again.
- Snap to Grid – Snaps images to the grid to easily align the images. It snaps to every 8th pixel.
- Clip Alpha Image – Clip 32bit PNG images by using the “-” and “=” (+) keys so you can overlap the images. This evenly clips the width (or height if rotated) of all the images, so it doesn’t interfere with the animation sequence. You can use the “command + R” keys to collapse the images to their new clip size.
- Canvas Size – If your need more space to create your sprite sheet, just increase the canvas size.
- Displays image name and coordinates of the selected image.
- Multi-grid coloring set by 8, 32 and 128 pixels for easy image layout.
- Script Editor – To easily create custom sprite coordinate scripts.