If you want to make HTML5 games on a Mac, then look no further, Tululoo is now available for OS X! I recently got back together (via online) with SilentWorks, the creator of Tululoo Game Maker. The reason I say “back together” is we had talked about porting Tululoo to OS X a little over a year ago. At that time, it just wasn’t possible due to some cross platform coding issue. So we talked again recently and I got a hold of the new source code. After a days work and little sleep, Tululoo was finally available for OS X! So go to the website and grab your free copy! If you’re using this app for commercial/profit or simply enjoy using the app, it would be appreciated if you left a donation through the Tululoo website. Enjoy!
No new features in this update. Just ported from Carbon to Cocoa and sandboxed to meet the requirements of OS X Mountain Lion.
Added 4 more buttons options for compatibility with gamepads, such as the Logitech gamepads.
- Fixed bug in cocos2D export.
- Added original image name comments to each frame for cocos2D export.
This version fixes the bug for OS X Snow Leopard users.
This version fixes a bug where some audio files wouldn’t convert.
- Optionally export sprite coordinates.
- Export cocos2D code, not plist.
- Updated the “*.smc” file with “column” and “frames” information.
- Added 1-bit, 24-bit and Alpha export options!
- 24-bit export has the option to remove the alpha channel before adding a background color, if imported images have an alpha channel.
- Alpha export takes the alpha channel from imported images that have an alpha channel. It is saved as a 8-bit sprite sheet/strip. This can be used for special effects if your game editor or code support it. Such as shadows, masking, ect…
- Updated the help file.
Cafio converts your audio files into the Core Audio Format (*.caf). This format is great for both OS X and iOS applications or games.
The user interface was made to make this process as simple as possible by using drag and drop. Just drag, with your mouse, the audio file you want to convert and drop it into window. The drag and drop interface spins until the conversion is complete.
Joi enables you to play games with a gamepad/joystick that did not originally support one. This works by emulating the keyboard. Just plug-in your gamepad and start Joi. Then all you have to do is map the keyboard keys to the axis and buttons you want for your gamepad. Joi can be used to play online games and even run behind fullscreen games on the Mac.
Joi supports gamepads that are supported by Mac OS X. Other gamepads that are not supported may work but are not officially supported.